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Design Technology

What is the intent of our Design Technology Curriculum? 

Design Technology aims for all students to develop an understanding of problem solving and using their creativity. It is an area of study that focuses on researching, planning, designing, creating products and forming evaluations on the success of the outcome. 

Design Technology is a creative and practical subject which allows students to be imaginative in a range of skill areas from Electronics, Textiles, Resistant Materials, Graphics, CAD/CAM and Systems. Students will make products in a variety of materials, developing a varied practical skill base which they are able to actively use in the Academy and at home. 

The aim of the Design Technology department is to develop student’s knowledge and understanding of a wide variety of skills including practical skills in multiple mediums, theoretical learning of materials, manufacturing and designing. Design Technology is a subject which fosters student’s creativity and independence and allows students to make products in different material mediums. Design Technology is a popular subject in which students are be able to expand their creativity, problem solving, planning, and evaluation skills as well as communication and teamwork skills.  

Co-curricular and Enrichment opportunities 

  • Movie Magic Club 
  • Textiles Club 
  • GCSE Support Sessions for NEA
  • IB Support Sessions for IA and Revision 
  • Soapbox Challenge 
  • Young Engineers Project 
  • Subject based international trips

Useful websites

Years 7, 8 & 9

IB MYP Design and Technology

MYP Design is the link between innovation and creativity, taking thoughts and exploring the possibilities, allowing products to be redefined and through prototyping, experimentation and adaptation. Designing requires an individual to be imaginative and creative, while having a knowledge base that will aid the process and need to be supported by appropriate research and investigation. Design is human-centred and focuses on the needs, wants and limitations of the end user. The use of well-established design principles and processes increases the marketability that a design will be successful. To do this, designers use a wide variety of principles which, taken together, make up what is known as the design cycle. MYP design challenges all students to apply practical and creative thinking skills to solve design problems; encourages students to explore the role of design in both historical and contemporary contexts; and raises students’ awareness of their responsibilities when making design decisions and taking action.  

The aims of MYP design are to encourage and enable students to:  

  • enjoy the design process, develop an appreciation of its elegance and power  
  • develop knowledge, understanding and skills from different disciplines to design and create solutions to problems using the design cycle  
  • use and apply technology effectively as a means to access, process and communicate information, model and create solutions, and to solve problems  
  • develop an appreciation of the impact of design innovations for life, global society and environments  
  • appreciate past, present and emerging design within cultural, political, social, historical and environmental contexts  
  • develop respect for others’ viewpoints and appreciate alternative solutions to problems  
  • act with integrity and honesty and take responsibility for their own actions developing effective working practices.  

Criterion A: Inquiring and analysing  

  • Students are presented with a design situation, from which they identify a problem that needs to be solved. They analyse the need for a solution and conduct an inquiry into the nature of the problem.  
  • explain and justify the need for a solution to a problem for a specified client/target audience  
  • identify and prioritize the primary and secondary research needed to develop a solution to the problem  
  • analyse a range of existing products that inspire a solution to the problem  
  • develop a detailed design brief which summarizes the analysis of relevant research 

Criterion B: Developing ideas  

  • Students write a detailed specification, which drives the development of a solution. They present the solution.  
  • develop a design specification which clearly states the success criteria for the design of a solution  
  • develop a range of feasible design ideas which can be correctly interpreted by others  
  • present the final chosen design and justify its selection  
  • develop accurate and detailed planning drawings/diagrams and outline the requirements for the creation of the chosen solution.  

Criterion C: Creating the solution  

  • Students plan the creation of the chosen solution and follow the plan to create a prototype sufficient for testing and evaluation.  
  • construct a logical plan, which describes the efficient use of time and resources, sufficient for peers to be able to follow to create the solution  
  • demonstrate excellent technical skills when making the solution  
  • follow the plan to create the solution, which functions as intended  
  • fully justify changes made to the chosen design and plan when making the solution.  

Criterion D: Evaluating  

  • Students design tests to evaluate the solution, carry out those tests and objectively evaluate its success. Students identify areas where the solution could be improved and explain how their solution will impact on the client or target audience.  
  • design detailed and relevant testing methods, which generate data, to measure the success of the solution  
  • critically evaluate the success of the solution against the design specification  
  • explain how the solution could be improved  
  • explain the impact of the solution on the client/target audience.  

For further information, click here.


Year 7

  • Understanding and applying health and safety practices in the workshop 
  • Understanding the key words used in Design and Technology 
  • Understanding designing products for function and form 
  • Learning about the different materials in Textiles, Resistant Materials, Graphics and CAD/CAM and their working properties 
  • Learning about the sources and origins of different materials in Textiles, Resistant Materials, Graphics and CAD/CAM  
  • Students will be able to identify the different materials in Design and Technology 
  • Student will be able to demonstrate a range of making and finishing skills using different construction processes, surfaces and finishes 
  • Students will be able to adapt and follow demonstrations, using materials and equipment to prepare and create a range of products 
  • Students will be able to demonstrate their knowledge and understanding of the above concepts, when designing, planning and evaluating products   

Examples of Practical Work:

  • Name Badge
  • Key Ring 
  • Tote Bag 
  • Pencil Holder 
  • Photo Frame 
  • Weaving Wall Hanging 
  • Metal Magnet 
  • Table Tennis Paddle

Year 8

  • Understanding designing products using new and emerging technologies 
  • Learning about the systems required to make products effectively in different materials in Textiles, Resistant Materials, Graphics and CAD/CAM 
  • Learning about the communication of design ideas and focusing on creating more sustainable products  
  • Students will continue to apply and develop the principles of health and safety in Design and Technology 
  • Students to learn and create products using more advanced construction processes involving equipment and machinery building on the skills acquired in Year 7  
  • Students are able to recall and apply the key words, sources and origins, different materials and their working properties 
  • ​Students to demonstrate a wider range of making and finishing skills to create more complex products  

Examples of Practical Work:

  • Money Box 
  • Laser Cut Ruler 
  • Book Ends 
  • Cushion Toy 
  • Resin Keychain

Year 9

  • Understand the use of tolerances to make products to a high quality 
  • Learning about skills to make products using mechanical and electronic systems in different materials in Textiles, Resistant Materials, Graphics and CAD/CAM  
  • Learning about the design cycle to complete the iterative design process   
  • Students will continue to apply and develop the principles of health and safety in Design and Technology independently whilst making unique products 
  • Students to learn and create products using multi-media construction processes involving equipment and machinery building on the skills acquired in Year 8  
  • Students are able to recall and apply the key words, sources and origins, different materials and their working properties from Year 7 and the communication of design ideas, systems and new and emerging technology from Year 8 
  • Students to demonstrate a complex range of making and finishing skills to create more complex products 

Examples of Practical Work:

  • Mobile/Wind Chime 
  • Mechanical Toy 
  • Macrame Hanging Planter 
  • ​Typography Nightlight 

Years 10 & 11

Course Title: Design and Technology (8552 )
Exam Board: AQA
Qualification: GCSE
 ​

About the course 

The GCSE Design and Technology qualification is modern and relevant, which students can learn about contemporary technologies, materials and processes, as well as established practices in the subject which form part of the examination. There is emphasis on understanding and applying iterative design processes which form part of the Non-Examined Assessment. Students will use their creativity and imagination to design and make prototypes that solve real and relevant problems, considering their own and others’ needs, wants and values. 

For GCSE Design and Technology students should: 

  • develop realistic design proposals as a result of the exploration of design opportunities and users’ needs, wants and values 
  • use imagination, experimentation and combine ideas when designing 
  • develop the skills to critique and refine their own ideas whilst designing and making 
  • communicate their design ideas and decisions using different media and techniques, as appropriate for different audiences at key points in their designing  
  • develop a broad knowledge of materials, components and technologies and practical skills to develop high quality, imaginative and functional prototypes  
  • demonstrate safe working practices in design and technology  

Course Content 

50% Written exam consisting of one paper. Paper 1 is a 2hour examination which is worth 100 marks which students core technical, specialist technical, designing and making principles are assessed in three sections. 

Section A – Core technical principles (20 marks) A mixture of multiple choice and short answer questions assessing a breadth of technical knowledge and understanding. 

Section B – Specialist technical principles (30 marks) Several short answer questions (2–5 marks) and one extended response to assess a more in-depth knowledge of technical principles. 

Section C – Designing and making principles (50 marks) A mixture of short answer and extended response questions. 

50% Non-Examined Assessment consisting of design portfolio and physical product made by the student. The NEA project is decided by the student in response to contents given by the exam board and focuses on using the design process to create a product for the commercial market. The project takes approximately 30 to 35 hours and worth 100 marks which students are assessed in the practical application of core technical, specialist technical, designing and making principles are assessed in six sections. 

Section A: Identifying and investigating design possibilities 
Section B: Producing a design brief and specification 
Section C: Generating design ideas 
Section D: Developing design ideas 
Section E: Realising design ideas 
Section F: Analysing & evaluating 

For further information, click here.

Year 10

Students will continue to build their knowledge in Design and Technology that they have gained through Key Stage 3. Students will be able to understand the GCSE requirements of design and technology as they will do a practise a NEA project as well as developing a knowledge and understanding of the theoretical elements for the examination. 

Examples of Practical Work in Year 10 

  • Product of their choice from investigation, design and planning in the practise a NEA project. Students choose the materials that this product will be made from.  
  • Skills based practical sessions in different materials link to theoretical practice. 

Year 11

Students will complete their NEA which is 50% of their final grade for their GCSE in Design and Technology and continue with revision for preparation of the summer examination. 

Useful Websites

Years 12 & 13

​Course Title: Design Technology 
Exam Board: IB 
Qualification: IBDP
 

About the course

IB Design and Technology aims to develop internationally-minded people whose enhanced understanding of design and the technological world can facilitate our shared guardianship of the planet and create a better world. ​

Course Content 

  • 60% Written exam consisting of two or three papers dependent of study level. Paper 1 is multiple choice, Paper 2 is extended answer questions and Paper 3 is based on higher level topics. 
  • 40% Internal Assessment consisting of design portfolio and physical product made by the student. The IA project is decided by the student and focuses on developing a product that is not currently available on the commercial market. 
  • Group 4 is a collaborative project in which students from all of the Sciences (Biology, Chemistry and Physics) collaborate together to solve a community-based issue set out by the staff in the Sciences.  
  • Teacher Directed Activities Is a set of skills developed under teacher guidance to assist in the theoretical understanding and preparation for the IA. ​

Standard Level

Standard level students will:  

  • Study topics 1 to 6  
    • Human factors and ergonomics 
    • Resource management and sustainable production 
    • Modelling 
    • Raw material to final product 
    • Innovation and design 
    • Classic design 
  • Sit Paper 1 and 2 

Higher Level

Higher level students will: 

  • Students will study topics 1 to 6 and additionally study topics 7 to 10 
    • User-centred design (UCD) 
    • Sustainability 
    • Innovation and markets 
    • Commercial production 
  • Sit Paper 1 to 3  
  • Complete criterions A to F of their internal assessment  
    • Criterion A: Analysis of a design opportunity 
    • Criterion B: Conceptual design 
    • Criterion C: Development of a detailed design 
    • Criterion D: Testing and evaluation 
    • Criterion D: Detailed development of a commercial product 
    • Criterion D: Making choices for commercial production

For further information, click here.

Year 12

Students are taught by two Design and Technology specialists and the content of the course is taught split.  Students will all start learning the core knowledge required for the IA and examinations through completing a series of Teacher Directed activities to develop and expand their existing skill base for GCSE Design and Technology.  In the Autumn students complete Group 4 which combines Design and Technology with the Sciences to solve a community-based issue brief set by the students in the Sciences. 

Year 13

Students in their final year of Sixth Form initially complete the final stages of their IA ready for submission. Following the competition of their IA students will then concentrated on revising for their examinations taking place in the summer term. ​

Useful websites